AI Insights · Timothy · October 2023
Top 5 Slime Games on iOS in Sweden: Q3 2023 Performance
In Q3 2023, top slime game apps on iOS in Sweden showcased varied performance in terms of weekly downloads, revenue, and active users, with some apps experiencing steady growth and others facing fluctuations.
In Q3 2023, the top slime game apps on iOS in Sweden displayed a range of performance trends in terms of weekly downloads, revenue, and active users. This data, sourced from Sensor Tower, provides insights into the engagement and financial success of these popular slime games.
World of Slime Simulator Games from Solid Apps INC saw a gradual decline in both weekly revenue and downloads. Revenue peaked at around $97 in early July but dropped to $21 by the end of September. Downloads started at 114 in late June and fell to 22 by the end of the quarter. Active users also decreased from 122 to 52 during this period.
My Talking Slimy: Super Cat 3D by Pixeland LLC experienced moderate fluctuations. Weekly revenue reached its highest point at $85 in mid-July, while downloads varied significantly, peaking at 168 in early July before dropping to 20 by the end of September. Active users remained relatively stable, maintaining around 380-450 users throughout the quarter.
Fluid Simulation by Pavel Dobryakov showed a mixed performance. Revenue saw a peak of $203 at the end of June but fluctuated thereafter, with some weeks reporting minimal earnings. Downloads were relatively stable, averaging around 40-60 per week, and active users hovered between 85 and 121.
Bruno - My Super Slime Pet from Dramaton LTD exhibited strong growth in downloads and active users. Downloads surged to 728 in late July and remained above 400 for most of the quarter. Revenue also increased, peaking at $64 in early September. Active users grew steadily, reaching a high of 1.2K in mid-September.
Goo: Slime simulator, ASMR by Exomind LTD had minimal activity. The app recorded sporadic revenue, with a peak of $113 in mid-July but dropped to zero by the end of September. Downloads and active users were negligible throughout the quarter.
For more detailed insights and trends on app performance, visit Sensor Tower.